Puzzlescript Guestbook
Between July 2018 and June 2024, visitors reacted to
The game doesn't select when I click on it, could you maybe move it out from the header?
gam fun
inspiring
fun sokoban starbattle
this game might get a bit tedious, but still an interesting game
that was a cool puzzle game about filling the grid
cool idea and fun levels
Thanks for making all these great games, Pedro!
Good morning
how did i get here? like seriously i'm only 14
Sometimes, it's not about original ideas, but rather a unique combination of two existing things, and Starkoban is a great example of this. Not only is it accessible through its tutorial levels, it's also challenging with its bonus levels. Phenomenal.
I dont understand much Japanese, but this was a fun game.
I feel calm now. Thanks.
Really nice Sokoban game!
It's alright.
Interesting concept. I bet you could make a level from this game in real life.
This is one of the greatest puzzle games that I have ever played. Not only is it simple, minimalist, elegant, challenging, and fair, but it's also a great tutorial to make your own puzzle games from. I am honored to be one of the few people to have completed all of the 51 levels in this masterpiece. Thank you, Pedro PSI.
楽しい経験を見せてくれてありがとう! thanks!
Tiaradventur certainly lives up to its name as an adventure game; the path forward is uncertain, and requires an exercise in creative problem-solving as well as puzzle-solving skills. With the rules left for the player to surmise, it may seem like an overwhelming challenge, but the difficulty is balanced using a guided path to learn each nuance of the mechanics. Even the most hidden secrets are plainly obvious to a keen eye, but using the tools at your disposal proves to be quite a challenge itself. In all, although the real-time mechanisms are a bit fiddly, it is an interesting challenge, capturing the spirit of an adventure as a puzzle game.
I really enjoyed the level design in this game, even if the difficulty proved to be a bit punishing. In particular, I was stuck on level 23 for a long while before making progress towards the solution (even though I knew about the move in question!). The interdependent way the blocks move in these puzzles is quite interesting to reason about, and every level requires you to think carefully about your moves.
As far as action puzzlers go, this isn't bad. It gives you time to plan and think, then becomes a frantic dance as you try to position blocks relative to yourself.
Strata Hedges is a weird one; most of the challenge is in working with the limited visibility of the perspective. Thus, it takes deductions to figure out what you cannot see. It's probably a good thing that the puzzles are otherwise short and easy – this is a stepping stone project for sure.
While level 6 solved abruptly when I started exploring a new state, level 7 was definitely an application of planning and reasoning about the movement options you have in this game while affording relatively free movement around the board. Overall a pretty interesting puzzle game.
Whirlpuzzle is a weird one for sure – shaking the board around won't get you the solution, but once you figure out what to pay attention to and set up the one hard step, shaking the board is bound to lead to the solution.
Solving puzzles in this game comes from slowing down and considering approaches you haven't tried, where intermediate moves are often forced and you gain more by paying attention than by trying to force a solution. For me, this game is more about the zen experience than contemplating the individual puzzles, and I think that's okay.
The mechanics in this puzzle game have breadth as well as depth, allowing for the whopping 51 levels. There are a fair few separate elements introduced throughout the levels, but they mesh so well together that you barely notice the ridiculous heights these puzzles rise to. With gentle difficulty ramping, I found this game to build up to the harder and more complex levels well.
Going by the first level, I didn't expect much from this unassuming game, but I was surprised by the strategy and reasoning needed to complete every level - especially in level 5. After a mere five levels, the game had managed to teach me complete literacy in its nuances, and level 6 became an exercise in planning and strategy. Honestly, this is just a beautiful short game.
Certainly some tricky moves involving chain-pushing and rigid bodies; each puzzle seemed very hard to break into, but once they crack, they quickly fall apart into a solved state. These were satisfying!
I really enjoyed putting to use the techniques I had developed for star battle puzzles! Although I'm not actually very good at solving star battles, I was able to find some nice deductions in the bonus levels, so this is an accessible game for sure.
Fun (and sometimes frustrating) levels. I somehow managed to get through them all without any hints. I also somehow managed to get rid of one of the exits in the last level without sacrificing one of my guys⁽™⁾ by mashing keys really hard, and I have no idea how it'd be possible otherwise except possibly via nearly frame-perfect movement. Also the arrow keys don't seem to work correctly in this text box.
Fixed, thanks for the heads up!
keep it up :)
trippy
nice game, but had a hard time at some puzzles because of the torch carrying between levels 3,4,5
Hey Pedro, It's me, TJC. So, is it OK if I add games made with puzzlescript forks?
it was a very fun game
Ok
Kérlek
Good use of 1.5D perspective and shadows
Cool Game
nope
Very nice and Fun
I love this game a lot! It's really interesting what Sokoban rules do to logic puzzles.
This was great!
I thouroghly enjoyed this game, I did find the challenges at the end challenging enough to have to walk away and come back, but that definitely wasn't a bad thing. Just the right amount of challenge!
cute game :) but does level 13 have several solutions? it's a little unsatisfying b/c i just hacked together something that worked
It's an interesting game with moderate difficulty.
THX
VERY nice game!
It was pretty fun i guess
The only level I struggled with was the bonus level crux.
Nice game, Pedro.
Hi, it seems that https://puzzlescript.net/ is not working at the moment (https://www.puzzlescript.net/ works fine), so some links in the database are broken. Maybe this is just temporary, but it might be a good idea to change the links to www.puzzlescript.net
...
Level 5 was the toughest. I nearly gave it up.
Thanks for the feedback, and for persevering!
Great game you made here!
Nice Game!
Fun and challenging, thanks!
Thank you, HRH. May the force be with you ★
Times i can play a game like this is scarce.
bravo game💛
more levels please
Difficulty: medium, done in 30 minutes. Nice idea. Would object against moar levels :-)
great game : )
dope rips!
how to turn off music?
Thank you for the suggestion! Added a button to the game bar to pause/resume the music.
I see you made a fun little minigame out of the late-game mechanics of Platformer Template. I like it! I feel like Puzzlescript is best suited to these shorter games that explore a single puzzle mechanic, and you did it well here. Thanks!
nice game
Loved it
Really good game! Enjoyed it! That last level was a bear!!
Great game. Thanks!
Fun!
Well Done
Such a tidy game!
Cool game! I wish the crate-attach thingies were around for longer - the two levels they appear in are a lot easier than what comes immediately before - but overall I really liked the simplicity of the whole game.
Very nice game. I like the aesthetics, simple mechanics, and interesting levels. -Joel
thanx for sharing your games
oof
This was evil, and I kinda hate you; but I finally got through it, so I suppose all is forgiven. Congratulations to the designer; this was a brilliantly sadistic game!
cool ☺☺☺
Thanks for the game.