Play Mini Gemini Replay (PMGRP)
About Play Mini Gemini Replay (PMGRP)
Play Mini Gemini Replay (PMGRP) is a mini puzzle platformer about cooperating with your future self to reach your goals.
Plan your limited moves wisely, play and replay all 11 levels!

How to play
Controls - keyboard
Play mode
Move with left up right down or W A S D. When the bar becomes full, you run out of moves.
Press down or S when standing on an object (either a crate or your other self) to pick it. Press down or S again to drop it. Press against an edge to throw the object sideways over it.
Replay mode
Press X to enter Replay Mode. Your future self will now replay all your moves... then you return into Play Mode.
Whenever your future self can't move in a particular direction, this move is simply skipped.
Press Z to undo a move. Press R to restart the level.
Controls - touchscreen
Tap to simulate pressing X and swipe to simulate an arrow keypress.
Level navigation
Press L or click Level X/Y or Select level in the game bar to navigate freely between all levels..
Type the level number directly with 0 1 2 3 4 5 6 7 8 9, press Tab/Shift+Tab or Left/Right to cycle through levels, Enter or Click to confirm, Esc or L to cancel.
Fullscreen
Toggle Fullscreen by pressing F.
Credits
Play Mini Gemini Replay (PMGRP) by Pedro, 2018.
Music
Background music by Tim Beek.
| Track |
|---|
| Space Flight |
Game Engine
Made with Puzzlescript and Pedro PSI's game bar!
Special thanks
Mark Wainwright, for impressive feedback, both in quality and quantity (see changelogs below).
Jamie Perconti, Skalmantas Šimenas (that Scar), Alan Hazelden and Stephen Lavelle (Increpare) for different levels of feedback.
Mentioned in
Stephen Lavelle (Increpare)'s's Puzzlescript Gallery.
F.A.Q.
How was the name PMGRP chosen?
Play Mini Gemini Replay PMGRP is a Recursive Acronym, as the last P in PMGRP refers to the game itself. This results in an infinite name that means play again and again, forever.
It also contains imperfect symmetry, as highlighted: Play Mini Ge-Mini Re-Play. This reflects the slight differences during replay mode due to interactions between the player and its future self.
Changelog
05/2018
Redesign of level 0; layout changes to levels 6 and 7; improvements in replay mode (highlighting, slowing down); future and present self no longer swap colours.
06/2018
Aesthetical changes (including a redesign of respawn and goal animations); improvement of multi-crate pile physics and dropping; suppression of level 11; all level numbers incremented by 1.